It doesn’t spawn content or whatever, it’s quite far from every crazy content you can find on the market, but the point is that I also write some document explaining how to create the same thing in BP that I share with you.
it might be interesting to research options to generate something a bit more linear. in my experience (in my own game, with procedural dungeons very much like yours) I quickly found out that players would get tired of backtracking so much since the dungeon has so many dead ends
Been experimenting with procedural generation for the past several months because I love the idea of a randomized dungeon setup, and I’ve been digging through archives and threads dating back to when UE4 was released to the public. I think this is the missing link to what I was searching for, and I can’t wait to dive in after work. I might share what I come up with on in this thread if that’s cool with everyone because I’d like to build this concept up. I’ve also been through roguebasin, since I use donjon’s d20 map generator a lot, and there’s tons of awesome insight to get started with on that wiki. Thanks so much for sharing this Shining Pear!
Hello, is there any way that you can provide a few screen shots of your entire blueprints. I’m getting a little mixed up in your document on what goes where. IF you could that would be awesome. Great work and thank you.
■■■■, I completely forgot about this thing…
Well, I’m sure I’ll get time to work on it again. But it isn’t something to follow if it isn’t very clear. Don’t consider it as a tutorial. More like a guide to complete it yourself. If a point isn’t clear, don’t hesitate to write it here. Sometimes, I check the forum and I might (or someone else) reply it
I have a few questions. I made it all the way through but when I hit play the actor doesn’t do anything. I think I’m getting confused between what is in a function script and what goes in the construction script. Perhaps some screenshots of the whole construction script could help clarify? Thank you for your time.
EDIT: Did a bit of debugging and digging around and it seems my main arrays Room Sizes and Room Positions aren’t collecting any info?