I’m looking to generate exhaled breath using Niagara similar to adding breath to someone in a cold environment or similar to scientific videos showing virus respiratory. Ideally, showing the complex motion and particles (not a cloud). It doesn’t have to be a true physics simulation.
Are there any examples available or suggestions on how to set up Niagara to generate this type of thing? Most available examples are only of big FX.
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Hey @scottunreal,
I think one of the best ways you can do that is just by making your vector field smaller. There’s a pretty good tutorial video showcasing Niagara: Niagara Fluids Fundamentals | Tutorial, but it might also be worth looking at Niagrara’s fundamentals of the particle system Key Particle Concepts | Unreal Engine Documentation
I hope this can help you out, let me know if it does!
-Zen
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I’m just surprised that nobody has done something along these lines already.
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