I’m looking to generate exhaled breath using Niagara similar to adding breath to someone in a cold environment or similar to scientific videos showing virus respiratory. Ideally, showing the complex motion and particles (not a cloud). It doesn’t have to be a true physics simulation.
Are there any examples available or suggestions on how to set up Niagara to generate this type of thing? Most available examples are only of big FX.
Hey @scottunreal,
I think one of the best ways you can do that is just by making your vector field smaller. There’s a pretty good tutorial video showcasing Niagara: Niagara Fluids Fundamentals | Tutorial, but it might also be worth looking at Niagrara’s fundamentals of the particle system Key Particle Concepts | Unreal Engine Documentation
I hope this can help you out, let me know if it does!
-Zen
I’m just surprised that nobody has done something along these lines already.