Hey, i have a question regarding shadows. Me and my team have plans to make a game where you control a shadow, and have to navigate on other shadows, kind of like this game Lost in Shadow: https://youtu.be/UfNZGQnTi68?t=454
We want to use realtime lighting where the shadows can be bent and transformed in just about anyway since the player is the one controlling the light.
My question is, is it possible to make it so shadows automatically generate colliders so that a 2D gameobject can move upon them?
When i did some research i noticed that when a light is cast, it uses Rays to where its inner and outer core of the light is, could it be possible to tap into these rays and maybe genereate colliders to where a ray hits a plane?
Thanks in advance // Alex