Hello,
I’m novice in UE development. I’m working on a simulation app on Linux. I already have an existing C++ codebase using CMake build, and I need to use/integrate this codebase with the app.
So the question is - is there a way to generate a UE CMake C++ project?
I’ve found a C# source (Engine/Source/Programs/UnrealBuildTool/ProjectFiles/CMake/CMakefileGenerator.cs
), which supposedly intended to do just that, but I haven’t found any documentation for how exactly to use it.
The only “solution” I’ve found so far is to use the UE plugin system with this project:
… which doesn’t seem ideal.
Thanks in advance!