"Generate Unique UVs" process does not Dirty Package

When i use the Generate Unique UVs and create a UV unwrap for Channel 1 on a Static mesh the package does not get dirtied, and so you have to remember to save it manually. otherwise you can just close the editor and lose your new UVs.

thanks !

Andrew
Uppercut Games

Hi AJ,

This has been resolved with 4.5. We currently have the Preview of 4.5 available via the Launcher for the Binary version and GitHub for the source build. :slight_smile:

If you have any other questions feel free to ask!

Tim