I want to enable distance fields for my material, but it doesnt work at all. Nothing happens in visualize mode and in dont work in material. I just want to check how “distanceToNearSurface” node work. So i did something like this:
I enabled “generate mesh distance fields”. Also i tried turning on and off “affect distance field lightning” in mesh settings. I did this in new and clean project.
Btw i asked a friend to do the same material on his PC and everything worked fine. So i thought that the reason is in graphics card (I have gtx760, my friend has rtx2070).
“All Mesh Distance Field features have been disabled on Intel cards because the HD 4000 hangs in the RHICreateTexture3D call to allocate the large atlas.” are you using this graphics card on a notebook eventually? Also try to update your graphics card driver.
Having this issue as well, Happen to find anything?
Originally I thought it was being caused by substrate but after disabling that and testing it doesn’t seem like that’s the case.
I’ve double checked just about every setting related to Distance Fields but nothing is working.
I’m not having any luck with the DistanceToSurface function. Trying to get a test material working but its just not picking up anything. Any Volume Materials using DF are also not working. Seriously have no clue whats causing it.
hi, there, had the same problem - no distance field generates, enabling/ disabling in project settings helps nothing, directX switching do nothing too…
solved this problem for me: increased scalability to high and after that depth starts generating and starts works visualization