my scene consists bsically of a movable skylight and a movable direct light.
this is with mesh distance fields turned off:
and this is mesh distance fields turned on:
what gives?
my scene consists bsically of a movable skylight and a movable direct light.
this is with mesh distance fields turned off:
and this is mesh distance fields turned on:
what gives?
Looks like distance field ambient occlusion. You should be able to disable it on a per mesh basis, or globally. I think the cvar is r.DistanceFieldAO 0
That’s it!
Is there a way to disable it on project settings or something so when I open the project it’s already disabled?
Usually you would set the cvar in the project ini file to make it permanent.
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