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Generate level with static shadows

Hi,

I have little problem witch generate a level. I try to generate a few parts of level, next move then all generated shadows gone.
I need use static shadows, because active don’t exist on mobile.
If i render one on second shadows are generated from both not only active.

Or maybe have you any good idea for generate level from streaming level’s parts/blue prints (not rand one from few)?

Screen:
9076cfd19d2539968bc7bb7a44f9b66a076dfedc.jpeg

Hi Czester,

I’m closing this thread since you’ve already started this same one here: https://forums.unrealengine.com/showthread.php?22978-Missing-lightmaps

Tim