I have little problem witch generate o level. I try to generate a few parts of level, next move then all generated shadows gone.
I need use static shadows, because active don’t exist on mobile.
If i render one on second shadows are generated from both not only active.
Or maybe have you any idea for generate level from parts (not rand one from few)?
-the one with the lighmap coordinate index (invalid lightmap setting) Solution: set the LightMap Coordinate Index to ‘0’ in the Static Mesh editor but just when the 1st uv channel follows the lightmap rules or just create a 2nd uv channel + lightmap:
-static mesh has NUll property -> just a warning, so I wouldnt do anything ^^