Missing lightmaps

Hi,

I have little problem witch generate o level. I try to generate a few parts of level, next move then all generated shadows gone.
I need use static shadows, because active don’t exist on mobile.
If i render one on second shadows are generated from both not only active.

Or maybe have you any idea for generate level from parts (not rand one from few)?

Screen:
9076cfd19d2539968bc7bb7a44f9b66a076dfedc.jpeg

Hi Czester,

I’m having a little bit of difficulty understanding what exactly you’re asking here.

You’ve asked about lightmaps in your title. Do you have a second UV setup for your lightmaps?

And when you talk about moving the piece the generated shadows are gone. Have you rebuilt lights after moving the object?

I couldn’t see what the errors were that were listed on your images as the resolution was a little too small.

If you can provide some more clarification this would greatly help anyone trying to help out! :slight_smile:

The errors are :wink:

-the one with the lighmap coordinate index (invalid lightmap setting)
Solution: set the LightMap Coordinate Index to ‘0’ in the Static Mesh editor but just when the 1st uv channel follows the lightmap rules or just create a 2nd uv channel + lightmap:
-static mesh has NUll property -> just a warning, so I wouldnt do anything ^^