Generate Landscape Realtime GI Data - not creating basecolor map

Hi Guys,
I activated “Generate Landscape Realtime GI Data” and the discription says, it should create a landscape basecolor map, but I cant find it. Can you tell me where it is saved or what I’m doing wrong?

The setting is at “Edit -> Project Settings -> Rendering”

https://www.dropbox.com/s/x26iednqc3…05.16.png?dl=0

No one has an idea? I can’t find anything in the documentation about this option and how to use it :frowning:

Necro thread! But this appeared in Google, so might as well answer. This was a feature used in the Kite Demo that allowed dynamic GI to be produced for landscape. I don’t think it affected static meshes, and I believe it was removed a few years ago. It’s not as useful as, say, screenspace GI which affects everything in view, but has trouble with large occluders. At the moment, the only dynamic GI solution is LPV, which has its own drawbacks, and RTGI, which is too expensive for realtime using Brute Force, and produces many artifacts for Final Gather.

Baking is the way to go… for now. When UE5 comes later this year, dynamic GI is promised to be a core rendering feature.