Generate Death Event is stopping the particle from living and firing immediately.

Hi There,
I am encountering a weird issue with the Death Event in Niagara. I have been following a simple tutorial and my output is different from the demonstrated output so I am wondering if this is a bug or if I am missing something. I have two emitters.

  1. Events - This generates a DeathEvent and has a rate of 1 and a particle lifetime of 3. (White particles)
  2. OnDeathListener - This listens to the on death event and generates some particles. (pink particles)

I am trying to get the death listener to spawn at the time and location of the death of the Events particles (that is, they move for 3 seconds then die, then spawn the death system) but when I enable the GenerateDeathEvent it stops its own particles from playing. That is, rather then the white particle playing for 3 seconds then spawning a red system at that location, the white particle is not playing at all but the death event is being triggered immediately at spawn.

I am new to Niagara so sorry if this is something obvious. It feels buggy to me. I also have a Generate Location event so I am wondering if those are getting mixed up somehow?

-Also Persistent Id’s is checked.

(Note I tested toggling the Generate Location event as well and it has no effect. )
Thanks in advance.



Event Handler Properties
Receive Death