Hey I know This inst maya or photoshop but I need help.
This should be relatively easy but I cant figure it out. It feels like a riddle (it should be a simple answer).
The attached image shows a 1024X1024 texture with two images within.
A brick texture and some sort of picket fence. Now, from what I know about textures to tile is they need to fit the entire 1024x1024 image.
But I’m seeing people use images like this where they have tillable textures within tillable textures.
The red lines and faded fence symbolise what I want it to do, lets say on a continues plane.
How do I replicate this? Can i do it within maya?
PLEASE HELP!
You just need to crop the images so that the edges will line up with each other when they tile.
In the cases where there are multiple tileable images in a single texture, they tile one direction, so for instance if you have a lot of straight borders you can put them in a single image and arrange them vertically so that you can arrange your UV’s to cover that part of the image and then tile it horizontally.
Making tileable images is rather simple, like darthviper mentioned, just crop the image where it will tile, some simple math can help you figure that out. I may not fully understand the question, but an image does not have to be a certain size to tile, attached is a small sample of your bricks, and using the attached picture you can tile it.:
.
Now obviously there are some impurities in that image because I hand-selected the area, but hopefully you get the point. my bad if I completely misunderstood the question.