Spoke with Vince and he suggested the following Cvars:
r.TemporalAA.UseMobileConfig=1
r.TemporalAA.Mobile.UseCompute=0
r.TemporalAA.Upscaler=0
r.TemporalAA.Upsampling=0
r.TemporalAA.Quality=0
However, changing r.TemporalAA.Upsampling from 1 to 0 makes the render look very washed out:
[Image Removed]
This is what it looks like with all the other CVars set as above except r.TemporalAA.Upsampling kept at 1 (looks normal):
[Image Removed]
Nevin