Does Unreal provide events for GearVR, which may tell me when the GearVR is suspended (taken off from the head)? I want to use this feature on my server side to get to know when the client is inactive.
Does Unreal provide events for GearVR, which may tell me when the GearVR is suspended (taken off from the head)? I want to use this feature on my server side to get to know when the client is inactive.