Just tested the “Instanced Stereo” VR setting under Rendering project settings exporting to Android (ES2 → development) and I see the following build failed error message:
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.01.18-17.02.43:276][ 0]LogTargetPlatformManager:Display: Building Assets For Android_ETC2
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.01.18-17.05.54:418][ 0]LogShaderCompilers:Warning: 4 Shader compiler errors compiling WorldGridMaterial for platform GLSL_ES2:
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.01.18-17.05.54:419][ 0]LogShaderCompilers:Warning: Engine/Shaders/DepthOnlyVertexShader.usf(89): Shader TDepthOnlyVS<false>, VF FParticleSpriteVertexFactory:
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: error: 'View' undeclared
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.01.18-17.05.54:419][ 0]LogShaderCompilers:Warning: Engine/Shaders/DepthOnlyVertexShader.usf(89): Shader TDepthOnlyVS<false>, VF FParticleSpriteVertexFactory:
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: error: cannot assign value of type 'ViewDependentState' to type '': no implicit conversion allowed
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.01.18-17.05.54:419][ 0]LogShaderCompilers:Warning: Engine/Shaders/PositionOnlyDepthVertexShader.usf(24): Shader TDepthOnlyVS<true>, VF FLocalVertexFactory:
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: error: 'View' undeclared
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.01.18-17.05.54:419][ 0]LogShaderCompilers:Warning: Engine/Shaders/PositionOnlyDepthVertexShader.usf(24): Shader TDepthOnlyVS<true>, VF FLocalVertexFactory:
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: error: cannot assign value of type 'ViewDependentState' to type '': no implicit conversion allowed
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.01.18-17.05.54:419][ 0]LogShaderCompilers:Warning: Common.usf(894): warning: implicit truncation from 'vec3' to 'vec2'
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.01.18-17.05.54:419][ 0]LogShaderCompilers:Warning: DepthOnlyVertexShader.usf(89): error: 'View' undeclared
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.01.18-17.05.54:419][ 0]LogShaderCompilers:Warning: DepthOnlyVertexShader.usf(89): error: cannot assign value of type 'ViewDependentState' to type '': no implicit conversion allowed
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.01.18-17.05.54:420][ 0]LogShaderCompilers:Warning: PositionOnlyDepthVertexShader.usf(24): error: 'View' undeclared
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.01.18-17.05.54:420][ 0]LogShaderCompilers:Warning: PositionOnlyDepthVertexShader.usf(24): error: cannot assign value of type 'ViewDependentState' to type '': no implicit conversion allowed
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.01.18-17.05.54:421][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.01.18-17.05.54:941][ 0]LogOutputDevice:Error:
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: begin: stack for UAT
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.01.18-17.05.54:941][ 0]LogWindows:Error: === Critical error: ===
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: Fatal error: [File:D:\BuildFarm\buildmachine_++UE4+Release-4.11\Engine\Source\Runtime\Engine\Private\ShaderCompiler\ShaderCompiler.cpp] [Line: 1539]
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: Failed to compile default material /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial!
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.01.18-17.05.54:941][ 0]LogOutputDevice:Error:
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: end: stack for UAT
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: Took 205.9321742s to run UE4Editor-Cmd.exe, ExitCode=3
MainFrameActions: Packaging (Android (ETC2)): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Packaging (Android (ETC2)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for U:\UnrealEngine\MyProjects\stereoinst411test\stereoinst411test.uproject; see log C:\Users\\AppData\Roaming\Unreal Engine\AutomationTool\Logs\U+UnrealEngine+Epic+Games+4.11\Cook-2016.01.18-18.06.06.txt
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
MainFrameActions: Packaging (Android (ETC2)): at Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Android (ETC2)): --- End of inner exception stack trace ---
MainFrameActions: Packaging (Android (ETC2)): at Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Android (ETC2)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Program.MainProc(Object )
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object )
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Android (ETC2)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
MainFrameActions: Packaging (Android (ETC2)): Domain_ProcessExit
MainFrameActions: Packaging (Android (ETC2)): copying UAT log files...
MainFrameActions: Packaging (Android (ETC2)): BUILD FAILED
PackagingResults:Error: Error Unknown Cook Failure
known issue? This was testing with a totally blank new project with just a few spheres in it.
4.11 Preview 2