I can’t seem to fix the low resolution in my gear vr app. I have messed with the scalability options, which seems to do nothing at all. I have found a few threads where people said to add commands to the ini files in the config folder, either I didn’t use the right commands or something but that too did nothing. To show you what I mean, here is a picture with the left being a game rendered at the correct resolution, the right is mine which is clearly a very low resolution.
Cross posting your answer from the oculus forums:
https://forums.oculus.com/viewtopic.php?t=26708
See below:
Re: Gear VR unreal engine 4.9.2 low resolution
Postby artyom17 » October 1st, 2015, 4:36 pm
EDITED.
You need to set r.MobileContentScaleFactor=0 to get window of native resolution. This could be set in Engine/BaseDeviceProfiles.ini, sections [Android DeviceProfile], [Android_Low DeviceProfile], [Android_Mid DeviceProfile], [Android_High DeviceProfile].
You also may do this in <YourProject>/Config/DefaultDeviceProfiles.ini file. Once it is updated, you need to re-cook your apk. An example of the ini is attached (it is .txt, will need to rename to .ini)
To verify that r.MobileContentScaleFactor is set to 0, use ‘adb logcat -d -s UE4 > log’ command and look for the following line in the log:
Reallocating scene render targets to support 2560x1440 (Frame:2).
Note, r.MobileContentScaleFactor should be set at the game start only (via .ini), you can’t change it during runtime.
Even without setting r.MobileContentScaleFactor=0 I appear to get full resolution (I find Reallocating scene render targets to support 2560x1440 (Frame:2) in the logs)
Why that?
Hi Guys,
Could you please write me down how i could use and find this:
“use ‘adb logcat -d -s UE4 > log’ command and look for the following line in the log:
Reallocating scene render targets to support 2560x1440 (Frame:2).”
I tried with consolle command line in Unreal but it doesn’t do anything…i also have Visual Studio installed but no clue about how it work and since UE 4.10 support Gear Vr also with BP project i haven’t use it yet…but maybe is not nessesary?
Thank you in advance!
I also have this problem with resoulution packing for gear VR and i’m getting mad about!
Thank you very much!