Is there a way to adjust virtual IPD for Gear VR without messing with source code ?
When I was testing FPS template on Gear VR, moving HMD slightly away from my face helped with comfort. So I am wondering if virtual IPD (distance between left and right eye cameras) is slightly off in UE 4.10.
In theory, invoking console command ```STEREO E=0.064```` should be sufficient to set IPD to 64mm. However I’ve found out, that it doesn’t work on GearVR. I’ll file separate bug for it.