I built the C++ FPS template level and got it running on the Gear VR and I’m wondering about 2 things:
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it is choppy like everyone mentioned though I don’t have any artifacts, just a bit of flicker on the gun and slight choppiness, not as smooth as the Oculus demos for sure. Can someone from Epic or someone that’s gotten it working recommend some settings to use. Should we use the same settings as the Couch Knights demo? That will be my experiment for tomorrow to see if that smooths things out.
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More importantly, the FOV seems smaller and more square than any of the Oculus demos, is that something we need to tune or will that be fixed soon? Is that due to the FOV being actually lower or a need to turn on vignette so that the borders of the rendering aren’t so apparent? I felt completely immersed in the Oculus demos and right after that tried out the FPS level and immediately saw the rectangular edges of the rendering which was quite jarring.
Very exciting step though running our own Unreal-based VR apps completely untethered.