I wanted to draw some more attention to the following bug:
[Gear VR] Oculus Submission Validator error: Target SDK version is not 19 (targetSdkVersion)
Doing a “for distribution” export for GearVR and using the Oculus Submission Validator I get the following error:
Target SDK version is not 19 (targetSdkVersion)
Which settings are required to remove the error? This is with the default:
- SDK API Level: latest
- NDK API Level: latest
When I tried:
- SDK API level: matchNDK or android-19
- NDK API level: android-19
I receive a build error:
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: [1/1] clang++.exe UE4Game-Android-Shipping-armv7-es2.so
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Runtime/Core/Public\GenericPlatform/GenericPlatformMath.h:234: error: undefined reference to 'srand'
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Runtime/Core/Public\GenericPlatform/GenericPlatformMath.h:234: error: undefined reference to 'srand'
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: U:\UnrealEngine\GitHub\4.9_Branch\UnrealEngine\Engine\Source\Runtime\Core\Private\Android/AndroidMisc.cpp:408: error: undefined reference to 'sigemptyset'
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: U:\UnrealEngine\GitHub\4.9_Branch\UnrealEngine\Engine\Source\Runtime/Core/Public\GenericPlatform/GenericPlatformMath.h:231: error: undefined reference to 'rand'
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: U:\UnrealEngine\GitHub\4.9_Branch\UnrealEngine\Engine\Source\Runtime/Core/Public\Android/AndroidString.h:294: error: undefined reference to 'atof'
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: U:\UnrealEngine\GitHub\4.9_Branch\UnrealEngine\Engine\Source\Runtime/Core/Public\Android/AndroidString.h:294: error: undefined reference to 'atof'
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: U:\UnrealEngine\GitHub\4.9_Branch\UnrealEngine\Engine\Source\Runtime/Core/Public\Android/AndroidString.h:303: error: undefined reference to 'atof'
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: U:\UnrealEngine\GitHub\4.9_Branch\UnrealEngine\Engine\Source\Runtime/Core/Public\GenericPlatform/GenericPlatformMath.h:231: error: undefined reference to 'rand'
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: U:\UnrealEngine\GitHub\4.9_Branch\UnrealEngine\Engine\Source\Runtime/Core/Public\GenericPlatform/GenericPlatformMath.h:231: error: undefined reference to 'rand'
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: U:\UnrealEngine\GitHub\4.9_Branch\UnrealEngine\Engine\Source\Runtime/Core/Public\GenericPlatform/GenericPlatformMath.h:231: error: undefined reference to 'rand'
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: U:\UnrealEngine\GitHub\4.9_Branch\UnrealEngine\Engine\Source\Runtime/Core/Public\Android/AndroidString.h:294: error: undefined reference to 'atof'
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: U:\UnrealEngine\GitHub\4.9_Branch\UnrealEngine\Engine\Binaries\Android\UE4Game-Android-Shipping-armv7-es2.so
MainFrameActions: Packaging (Android (ETC2)): UnrealBuildTool: Total build time: 43.65 seconds
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: Took 43.7052773s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Android (ETC2)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Android (ETC2)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Android (ETC2)): Program.Main: ERROR: Exception in AutomationUtils.Automation: Command failed (Result:5): U:\UnrealEngine\GitHub\4.9_Branch\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Shipping -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2015.09.28-20.37.12.txt'
MainFrameActions: Packaging (Android (ETC2)): Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) in u:\UnrealEngine\GitHub\4.9_Branch\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 800
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in u:\UnrealEngine\GitHub\4.9_Branch\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 50
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) in u:\UnrealEngine\GitHub\4.9_Branch\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 347
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars) in u:\UnrealEngine\GitHub\4.9_Branch\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1459
MainFrameActions: Packaging (Android (ETC2)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) in u:\UnrealEngine\GitHub\4.9_Branch\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 114
MainFrameActions: Packaging (Android (ETC2)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in u:\UnrealEngine\GitHub\4.9_Branch\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 209
MainFrameActions: Packaging (Android (ETC2)): at BuildCommand.Execute() in u:\UnrealEngine\GitHub\4.9_Branch\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 37
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in u:\UnrealEngine\GitHub\4.9_Branch\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 392
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Automation.Process(String] CommandLine) in u:\UnrealEngine\GitHub\4.9_Branch\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 360
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Program.MainProc(Object Param) in u:\UnrealEngine\GitHub\4.9_Branch\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 135
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param) in u:\UnrealEngine\GitHub\4.9_Branch\UnrealEngine\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 708
MainFrameActions: Packaging (Android (ETC2)): at AutomationTool.Program.Main() in u:\UnrealEngine\GitHub\4.9_Branch\UnrealEngine\Engine\Source\Programs\AutomationTool\Program.cs:line 53
MainFrameActions: Packaging (Android (ETC2)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Android (ETC2)): Program.Main: AutomationTool exiting with ExitCode=5
MainFrameActions: Packaging (Android (ETC2)): Domain_ProcessExit
MainFrameActions: Packaging (Android (ETC2)): AutomationToolLauncher exiting with ExitCode=5
MainFrameActions: Packaging (Android (ETC2)): copying UAT log files...
MainFrameActions: Packaging (Android (ETC2)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Android (ETC2)): BUILD FAILED
PackagingResults:Error: Error Unknown Error
2.
Another bug which could I guess be worked around by displaying a black panel in front of the camera for a short period before showing anything else:
but makes you go crosseyed for a brief moment everything you start a UE4 app. This only started for me in 4.9 on my Exynos Note 4