So I’m not new to Unreal, but definitely new to the packaging/deployment side of things. I’ve followed countless online tutorials and help boards and finally got my project to package, but now it won’t launch on my device. Whenever I select the icon, it prompts me to insert my device into the Gear VR headset, but as soon as I do that, it just takes me to the Oculus Home/Store menu instead. I’ve checked everything I feel I can and used similar board topics to try to help me, but I’m at a loss of what to do at this point. I’m using a galaxy note 5 if that matters, and to recap, the game does package, it does show up on my device, but it only launches the oculus home instead of the project itself. Thanks!
UPDATE: I disabled the app from launching the Oculus Home, but now all it does is give me a black screen.
RESOLVED: My osig file was in the wrong location, being placed within the project itself rather than within the engine version I was working in.