https://answers.unrealengine.com/questions/517768/vr-camera-rotation-bugged.html
The above issue still persists, and has no immediate solution. I’ve tried running ResetCameraPositionandOrientation at BeginPlay, but that doesn’t work.
I’m using a ThirdPersonCharacter Class. Is there something that I’m missing here that I should be doing to get my camera to stop having this displacing look?