Is there any good reason for GLEs 3.x not being available in 4.10 binaries ? ( I see the option in Project Settings, but it requires engine to be rebuilt from the source)
Dear Epic devs, could you please respond to the question?
Do you think 4.11 can have this option un-grayed and available ?
Oculus doesn’t support GLES 3.1 with UE4, only GLES 2.0