I am trying to build a very simple scene (square room with a few slides as decals on the walls) for Gear VR.
Everything works fine, except I can’t get the Decals to show when i view my project on the Gear Itself. The decals pose no problem in the viewport
I am on the lastest UE4 build 4.19.2
I created a completely empty project (no engine content, mobile, scalable) and just added a wall with a basic (base color only) material
My decal material is a just a simple picture and has no problem rendering in the viewport
I am building for a Gear VR on a Samsung S6 edge +
The packaging runs fine and gives no errors or warnings
I have tried all combinations for:
- packaging settings i tried them all, but stick to multi now assuming this will cover all possibilities
- forward shadowing in project settings
- DBuffer and Zpass settings in project settings and the corresponding settings in the decal-material
I have been on this for a week trying to find a solution. Looking at the google results so far i get the feeling this is not a widespread problem, so it must be something very specific and/or obscure
Does anyone have any idea’s what i might be doing wrong?