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[Gear VR] Console object named 'vr.DebugCanvasInLayer' shows many (500) FindConsoleObject() calls.

When I looked at the logs of my app I saw the following:


Warning: Performance warning: Console object named 'vr.DebugCanvasInLayer' shows many (500) FindConsoleObject() calls (consider caching e.g. using static)

After some googling, as far as I understand it, the Debug Canvas is referring to the debug overlays that show up when issuing console commands.
The question remains, whether this is expected, considering i am not (intentionally) using any console commands, and no “Debug Canvas” is visible in the game. Any ideas what may be the culprit?

I’m using 4.19

I also ran into this problem when compiling for the Oculus Go. I’m on Unreal 4.20. Searched for anything about ‘vr.DebugCanvasInLayer’ and couldn’t find any info.