Gear VR Camera Issue


I’m trying to publish a level that I have created to a Galaxy phone so as to use on the Gear VR. I was able to publish the First Person example level to the headset and it works fine but when I try to publish my level, the phone displays circles and black fuzz in the two viewports and the viewports are offset. I’m able to see a little of the surroundings in my left peripheral but most of the view is blocked by the fuzz. Any input on how to fix this would be appreciated.

Edit: I discovered that the issue had to do with the meshes in my scene not being imported with smoothing groups. The lack of smoothing groups caused the meshes to bug out into weird shapes.