I have this problem in 4.16 on the US Adreno s8… but another team member didn’t on his S7.
I haven’t looked at gearVR for a couple of weeks (we are primarily aiming for cardboard) but ill do a build tomorrow and see if I’m still having the problem… it never used to have it it just… happened one day.
Weirdly if I turned on “Mobile Mutli-view Direct” (Engine - Rendering > VR) it totally worked but the performance was really bad.