[Gear VR] back button behavior

Something to add, just in case.

Setting gearvr.HandleBackButton to 0 turns off the automatic 4.11 handling of the GearVR back button and makes possible the execution of the blueprint solution that’s described in the Unreal Help (including drawing the progress bar, etc.). However the example in the docs only handles long press, so u’ll have to extend that blueprint if u want it to react properly on short press