[Gear VR - 4.7] Straight to Oculus Store on Launch

Figured out a solution to the problem. Had to change “Development” to “Shipping” and “On the fly” to “By the book.”

Although now the coordinate system seems to be messed up a bit for certain things, like my 3D UMG is upside down, but the hitboxes aren’t. And my BP logic system (“Get Forward Vector” “Get Up Vector”) to figure out which way an actor is facing outputs a different (and wrong) result than the pc version. Oh well, that’s for another thread.

Thanks,