Guys, i am very hyped about this talk… so hyped that i can´t wait six more days
Does “next-gen experimental lighting and rendering techniques in Unreal Engine” means that we can expect news about the Unreal lighting process?
Maybe something about VXGI integration? (Ignacio Llamas is NVIDIA Senior Manager of Real Time Rendering Software)
Or does “cinematic lighting” means that the news will be only for cutscenes and other things not gameplay related?
Also, about the “soon-to-be-announced secret partner”… any clues?
I hope the talk will be as good as I imagine!!!
PS.: Are the YERBA BUENA TECH TALKS be available after the event, maybe in UE4 Youtube Channel?
It will most likely be about how they set up their lighting for real time cinematics…if they were going to have any major changes to rendering tech, it would have probably been rolled out in 4.19
If you want to see a talk on lighting improvements and optimizations, check out Zak’s talk onFortnite’s Real-Time Lighting Techniques and Tools. It’ll cover a lot of optimization and general features that we use in Fortnite. If you’re not at GDC, you can still catch the talk on our Twitch stream that we’ll be hosting during the event!
Thanks for Replying to me, I am not a developer, I do UE4 stuff for fun as a hobby, however, I do think Epic needs to continue working on Realtime Lighting and I think it would be awesome to have some kind of GI or give LPVs some love, I am using a fork of the engine that has VXGI and it is awesome and I would love to have this kind of feature in the engine in the future as more games become open world, Will there by any news at GDC on the Geo Tools introduced last year?
Hey Tim, thanks for the reply…
So, we can not expect any news in terms of future realtime GI advances (like VXGI) for UE4 in this talk?
Do you know if The YERBA BUENA TECH TALKS will be on Twitch too?
So, we can not expect any news in terms of future realtime GI advances (like VXGI) for UE4 in this talk?
The talk Zak is giving is one that I helped collaborate with so it’s focused on Fortnite and features you can already use that are available in the Editor. We use them, so we want to show why and how we use them. We also want to tell you why they are awesome and how they have really made Fortnite work at 60fps on console and look great! So there really isn’t any real-time GI talk there, sorry. But hopefully, if you catch the talk you’ll learn some cool things and optimizations that you can use with your own projects.
I just want to clarify one thing. There are 5 different repetitive lections in “LEARNING THEATER TALKS” (including Fortnite’s Real-Time Lighting Techniques and Tools). Will they be the same and it’s enough to visit them once?
My question is not regarding the Zak talk about Fortnite lighting, but is regarding the Cinematic Lighting talk, that the speakers will be Marcus Wassmer, Jerome Platteaux, Arne Schober and the NVIDIA realtime guy.
@Yura_s - Yeah they’re the same talks repeated over the 3 days at the booth so you can catch one when it’s convenient for your schedule.
@cfree - No idea really. I’m not involved with any of the main stage talks that will be shown. I can only suggest for you to check it out if you’re interested in the topic.