I am looking at:
and
And I was wondering:
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How can I achieve (cheap) anisotropic shading in UE4?
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Is there a cheap convenient way of adding noise to every pixel?
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Is there a way to use the Normal Map Encoding based on Hemi-octahedrons as described by in “A Survey of Efficient Representations for Indepenedent Unit Vectors” by Cigolle et al.?
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Is anybody looking into the techniques described in the seccond video (use of multiple GPUs, projection matrix optimizations and adaptive quality settings)?