hey there I’m developing a horror game on unreal and there is a bug problem with my packed game. out of nowhere my game crashes and I got a internal unreal error.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000000003f80000c
LucysScape_Win64_Shipping!UE::GC::TBatchDispatcher<UE::GC::TReachabilityProcessor<16> >::FlushQueuedReferences()
LucysScape_Win64_Shipping!UE::GC::TFastReferenceCollector<UE::GC::TReachabilityProcessor<16>,UE::GC::TReachabilityCollector<16> >::ProcessObjectArray()
LucysScape_Win64_Shipping!UE::GC::FRealtimeGC::PerformReachabilityAnalysisOnObjectsInternal<16>()
LucysScape_Win64_Shipping!UE::GC::FRealtimeGC::PerformReachabilityAnalysis()
LucysScape_Win64_Shipping!UE::GC::CollectGarbageImpl<0>()
LucysScape_Win64_Shipping!TryCollectGarbage()
LucysScape_Win64_Shipping!UEngine::ConditionalCollectGarbage()
LucysScape_Win64_Shipping!UWorld::Tick()
LucysScape_Win64_Shipping!UGameEngine::Tick()
LucysScape_Win64_Shipping!FEngineLoop::Tick()
LucysScape_Win64_Shipping!GuardedMain()
LucysScape_Win64_Shipping!GuardedMainWrapper()
LucysScape_Win64_Shipping!LaunchWindowsStartup()
LucysScape_Win64_Shipping!WinMain()
LucysScape_Win64_Shipping!__scrt_common_main_seh() [d:\a01\_work\20\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
I tried some changes on GC config on engine but problem seems to continue.
I have no clue on what causes the error and there is not a common thing that causes the error it seem random.