GBuffer WorldNormal Used to reconstruct Materials - Normal Map displaying incorrectly

After solving my issues, I now present my atlas generator!

Here is it is in action: [video][/video]

I found and fixed the issue!

The “GBuffer” PP material which reads the scene texture can only output an Emissive Texture!

My solution was to compress the normal map into the 0-1 range

And then Uncompress it again for use in the material

A little bit of rewiring the channels later:

and we have a perfect match!

(See if you can tell which set of tiles are the source and which set of tiles are the atlas)

I hope somebody finds this useful!