Hey i tried to acess in a Custom Node GBuffer Stuff, there are some examples on the Forum here that worked versions ago, but on 5.2 when i try to access it i have no Compile Error , but when i Press “APPLY” The Editor instant Crash.(in preview it looks right).
did they change something anyone can Help me?
because Base Color and Diffuse Color SceneTexture of PPM missing a lots of Stuff like Groom Data and SSS , or Diffuse Color.
anyone have experience in it? or is there an Way /workaround to get the Buffer Base/Diffuse Color with all Data ?
Thanks in advance!