GBUFFER Textures Access // Custom Node

Hey i tried to acess in a Custom Node GBuffer Stuff, there are some examples on the Forum here that worked versions ago, but on 5.2 when i try to access it i have no Compile Error , but when i Press “APPLY” The Editor instant Crash.(in preview it looks right).

did they change something anyone can Help me?

because Base Color and Diffuse Color SceneTexture of PPM missing a lots of Stuff like Groom Data and SSS , or Diffuse Color.

anyone have experience in it? or is there an Way /workaround to get the Buffer Base/Diffuse Color with all Data ?

Thanks in advance!

Yea Same For me in 5.3 but Using SceneTexture node provide a work around…
see Get GBuffer Information to access gbuffer.
Have a good day.