"Gaussian Blur" in material?

Is it possible to blur a texture sample inside of a material?

http://ss.myth.ro/t/sI77P.png

I’d like to blur these edges and use the output as a part of the material.

Thanks!

You could probably abuse the depth fade node for that.
This has some info about it and a link: https://answers.unrealengine.com/questions/11491/question-depthbiasedalpha-material-node.html

hope that helps :slight_smile: