Is it possible to blur a texture sample inside of a material?
I’d like to blur these edges and use the output as a part of the material.
Thanks!
Is it possible to blur a texture sample inside of a material?
I’d like to blur these edges and use the output as a part of the material.
Thanks!
You could probably abuse the depth fade node for that.
This has some info about it and a link: https://answers.unrealengine.com/questions/11491/question-depthbiasedalpha-material-node.html
hope that helps