Gauntlet support for Steam Deck

I have a Steam Deck set up as a dev-kit and have followed all the instructions steam-deck-quick-start-in-unreal-engine. I have some Gauntlet test nodes that I use to coordinate running test specs on various target platforms. I would very much like to include Steam Deck in these tests (either native Linux or Proton emulation of Win64 will do but preferably both).

Although I can see some support for Steam Deck in the AutomationTool (`LinuxPlatform.Automation.cs`, `SteamDeckSupport.cs`), I can’t see any way that Gauntlet can make use of this and my attempts result in Gauntlet trying to run the test intended to be run on Steam Deck as a local process on the Gauntlet host (or at least that’s what I think is happening).

It would be great if you could provide an example of running Gauntlet tests with Steam Deck targets. I’m sure that I’m just missing something obvious but I haven’t managed to find any relevant documentation or examples.

Steps to Reproduce
Attempt to run a Gauntlet Test from a Win64 host with a Steam Deck target device.

Hi,

We don’t have a full Gauntlet integration for Steam Deck, but at least, you should be able to run some tests in a semi-manual mode. You will need to install the build on the Deck through the Stream App UI and provide the command lines arguments you want to run the tests. For example:

-ExecCmds="Automation RunTest Group:System;Quit;"It is not great, but at least, you can run existing tests.

Regards,

Patrick

Thanks for the speedy answer. At least I know that I’m not missing something and if I want to have this work via Gauntlet, then I’ll have to implement the relevant bits (like is done for the other consoles).