This might be a crazy question, might be reasonable. I’m in a situation where, for some people, a build is distributed using Steam. There is command line functionality in Steam for updating a game from its stream, and for launching whatever version is on disk.
However, even though it’s a Win64 application, it’s not really a win64 build. (The EXEs are in a different place, and I presume there are other differences as well)
Is there a way to launch gauntlet against a steam build (that you’ve pulled down from steam, not built for steam)?
Something like:
RunUAT.bat RunUnreal -test=UE.TargetAutomation -project=MyProject -build=“C:\Program Files (x86)\Steam\steamapps\common\MyAppTitle”
Or maybe
RunUAT.bat RunUnreal -test=MySteamAutomationNode -project=MyProject
Or
RunUAT.bat ACommandIMadeWhichCanHandleTheseRequirments
If one of these latter approaches (bespoke Gauntlet Test Node, or subclassing the RunUnreal command) is my best bet, do you have a suggestion of a file I could start studying in the Automation C# project?
Thank you!