お疲れ様です。
ローカライズテキストの更新を行う目的で、LocalizationDashboardを更新するコマンドレットを作成して利用しております。
作成したコマンドレットの中で、GatherTextを実行しているのですが、UE5.6にアップデート以降、5回に2回程度FatalErrorが発生しております。
・GatherText(GetGatherTextConfigPath)を実行しない場合、エラーは発生しない
・Editor中のLocalizationDashboardメニューからGatherTextを実行した場合、エラーは発生しない
▼FatalError時のコールスタックは下記になります
LogGatherTextFromAssetsCommandlet: Display: Loaded 5 packages. 0 failed.
LogGatherTextFromAssetsCommandlet: Display: UGatherTextFromAssetsCommandlet::LoadAndProcessUncachedPackages took 4.92 sec
LogGatherTextFromAssetsCommandlet: Display: Loading packages took 5.00 seconds.
LogGatherTextFromAssetsCommandlet: Display: UGatherTextFromAssetsCommandlet::Main took 13.9 sec
LogGatherTextCommandlet: Display: Completed GatherTextStep0: GatherTextFromAssetsCommandlet in 14.00 seconds
LogWindows: Error: === Critical error: ===
LogWindows: Error:
LogWindows: Error: Fatal error!
LogWindows: Error:
LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
LogWindows: Error:
LogWindows: Error: [Callstack] 0x00007ffc42558230 UnrealEditor-UnrealEd.dll!UGatherTextCommandlet::ProcessGatherConfig() [XXX\Engine\Source\Editor\UnrealEd\Private\Commandlets\GatherTextCommandlet.cpp:314]
LogWindows: Error: [Callstack] 0x00007ffc4253646e UnrealEditor-UnrealEd.dll!UGatherTextCommandlet::Execute() [XXX\Engine\Source\Editor\UnrealEd\Private\Commandlets\GatherTextCommandlet.cpp:178]
LogWindows: Error: [Callstack] 0x00007ffc4254ac38 UnrealEditor-UnrealEd.dll!UGatherTextCommandlet::Main() [XXX\Engine\Source\Editor\UnrealEd\Private\Commandlets\GatherTextCommandlet.cpp:49]
LogWindows: Error: [Callstack] 0x000001c9e600feb0 XXX
LogWindows: Error: [Callstack] 0x000001c9e60105d8 XXX
LogWindows: Error: [Callstack] 0x000001c9e600ddb0 XXX
LogWindows: Error: [Callstack] 0x000001c9e60061e1 XXX
LogWindows: Error: [Callstack] 0x00007ff6a40e8ed1 UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [XXX\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3860]
LogWindows: Error: [Callstack] 0x00007ff6a40de2ac UnrealEditor-Cmd.exe!GuardedMain() [XXX\Engine\Source\Runtime\Launch\Private\Launch.cpp:143]
LogWindows: Error: [Callstack] 0x00007ff6a40de5ca UnrealEditor-Cmd.exe!GuardedMainWrapper() [XXX\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:128]
LogWindows: Error: [Callstack] 0x00007ff6a40e1fae UnrealEditor-Cmd.exe!LaunchWindowsStartup() [XXX\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:282]
LogWindows: Error: [Callstack] 0x00007ff6a40f4d84 UnrealEditor-Cmd.exe!WinMain() [XXX\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:339]
LogWindows: Error: [Callstack] 0x00007ff6a40f73a6 UnrealEditor-Cmd.exe!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
LogWindows: Error: [Callstack] 0x00007ffd5cabe8d7 KERNEL32.DLL!UnknownFunction
LogWindows: Error:
こちらのエラーに関して、何か情報をお持ちではありませんでしょうか。