GatherText feature on the Localization Dashboard is failing

We are encountering an issue where logs do not behave as expected after executing functions such as:

  • Tool > Localization Dashboard > Cultures
  • GatherText
  • CompileText

This issue is affecting our text update workflow, so we would like to resolve it as soon as possible.

Question

We suspect that this may be a bug on the engine side.

If this is a known issue, we would appreciate any information regarding the estimated fix timeline or potential workarounds, as it is significantly impacting our production.

What We Have Tried

  • Engine version: UE 5.5

We found a forum post describing a similar issue:

https://forums.unrealengine.com/t/cannot-gather-text-using-ue-5-5/2143020/7#:~:text=回答-,4日,-Thanks%20for%20the

Based on that, we attempted to run the process via the Commandlet.

While we confirmed that GatherText and CompileText executed successfully, there were no actual changes reflected when checking the Perforce changelist -> suggesting it’s perhaps quietly failing?

Normally, when the tool runs correctly, differences should appear in the files under:

Unreal / Content / Localization / Game

Notes

This issue occurs inconsistently within our team—some members are affected while others with the same development setup are not.

We also stumbled on this other forum post, which might be related to the issue we’re currently seeing?

Any information on this issue is greatly appreciated!

Hi,

Did the localization pipeline work at some point in the past, or has it always been sporadic? Can you share the output of the Gather and Compile steps here? You should be able to save out a log from the Localization Dashboard, or pipe it to a text file if running the commandlets directly. If there’s sensitive information in the logs that you can’t censor, let us know and I can convert this to a private question.

Best,

Cody

No problem, let us know once you have some logs and we’ll take a look!

Hi Cody,

Sorry for the extremly tardy response.

I’m currently pinging our programmer charged with this task for log information. Hopefully will be able to follow up with more info in the next couple of days