We are encountering an issue where logs do not behave as expected after executing functions such as:
- Tool > Localization Dashboard > Cultures
- GatherText
- CompileText
This issue is affecting our text update workflow, so we would like to resolve it as soon as possible.
Question
We suspect that this may be a bug on the engine side.
If this is a known issue, we would appreciate any information regarding the estimated fix timeline or potential workarounds, as it is significantly impacting our production.
What We Have Tried
- Engine version: UE 5.5
We found a forum post describing a similar issue:
Based on that, we attempted to run the process via the Commandlet.
While we confirmed that GatherText and CompileText executed successfully, there were no actual changes reflected when checking the Perforce changelist -> suggesting it’s perhaps quietly failing?
Normally, when the tool runs correctly, differences should appear in the files under:
Unreal / Content / Localization / Game
Notes
This issue occurs inconsistently within our team—some members are affected while others with the same development setup are not.
We also stumbled on this other forum post, which might be related to the issue we’re currently seeing?
Any information on this issue is greatly appreciated!