Hey, I’m trying to integrate `CR_Biped_FootPlacement` from the recent GASP example into a project running on the Main version of the engine, but it’s causing multiple `Re-Entry instruction` errors. Some are stopping the Rig from compiling, some will error into the log, but the rig compiles (still stops project build though). I have migrated the ControlRig asset 1:1 and tried compiling it without any external changes.
Compilation errors on a freshly migrated asset from the Epic Store version to the Main version Engine:
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Example of such a function that fails to compile, it’s always a “pure” version of a function:
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Which seems like a normal function to me, but the VM doesn’t like it. I have managed to “fix” it by adding an ExecuteContext to the function and calculating the contents via trigger instead of whenever the value gets requested.
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