GAS - Get Tag's children as list


I’m creating a function in my Gameplay Ability System parent class that depends on active tags of a certain tag parent, in this case “char.boost”. Depending on the children present I want to execute different logic.

i.e: char.boost.cooldownReduction and char.boost.slow are active so I would only execute their respective nodes.

I currently have something like this but this can’t be the best way of doing this.

Perhaps getting a list of tag’s children and then plugging that into a form of Switch ?

Thanks in advance

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I think I’ve found a solution to this after looking around a bit more.