Hello!
I have a small problem about “Chance to Apply this Effect” Component, so by default you set up chance by scalable float, but I want to edit this by “Set By Caller” - base on weapon accuracy derived from data asset. Any one have this kind of problem? maybe you found out the workaround?
I’ve tried create the Gameplay Effect Component in C++ and copy functionality from chancetoapplythiseffect source, but how to change FScalableFloat to SetByCaller?
Thanks in advance!