Summary
Gas cans incorrectly convert into item-form when dropped from inventory. When “thrown” they drop properly but can no longer be picked up by the phone, do not save between edit sessions, cannot be viewed or seen in UEFN, and do not validate anymore in islands that do have them.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
World Building
Steps to Reproduce
Issue #1: Get a gas can from the content drawer in live edit, drop it from your inventory.
Issue #2: In UEFN, Search for “petrol can” in the content drawer. In live edit, get a gas can from the content drawer, “throw” it, try and pick it up with the phone.
Expected Result
Issue #1: The gas can should drop as an interactable physics prop in the world that can be blown up.
Issue #2: In UEFN, the gas can should be available as a prop/pick up to place into the world. In live edit, when placed it should be able to be selectable, it should be viewable in UEFN, should save between sessions, and should validate.
Observed Result
Issue #1: The gas can incorrectly drops in item form.
Issue #2: In UEFN, the gas can does not show up. In live edit, it now shows up orange and is unselectable, doesn’t save, and doesn’t validate.
Platform(s)
PC, PS5

