Sometimes the gameplay abilities isnt replicated to client… For the first time that I open my project and run, it works normally as expected. Then if I change anything on character blueprint, it doesnt work anymore.
As I said, the gameplay abilities its on server side, but it isnt replicated to client, so I cant use any ability. For the client that r working as listen server, its works great too (as expected, since its the server).
You can see on video, when i use
EnableGDT on server, it shows the abilities of Character1 correctly, but if I try to debug GAS on Character1 client, it doesnt show the abilities…
I am giving these abilities on
Character::PossessedBy(AController* NewController), exactly the same way that was made here: ActionRPG/RPGCharacterBase.cpp at master · larrynow/ActionRPG (github.com)
Sometimes it works, sometimes it doesn’t. Any idea?