GANG OF DRAGON - Action Scene | Unreal Engine 5.7 Fanmade Cinematic

Reimagining “GANG OF DRAGON” in Unreal Engine 5.7
I’m thrilled to share my latest fan-made cinematic project inspired by Nagoshi Studio’s recent announcement of “GANG OF GODS” at The Game Awards.
This project was a special collaboration with one of my students, demonstrating the power of modern workflows in our latest training program. We focused on recreating a gritty action sequence using some of the most advanced tools available:
:rocket: Key Technical Specs:
Unreal Engine 5.7: Utilizing the latest Render Graph Layer system for precise visual control.
Cinematic Lighting: Perfected our exposure and mood by monitoring False Color directly within the engine.
MetaHuman Integration: Brought the legendary Ma Dong-seok to life using Hitem3d.ai, generating a high-fidelity MetaHuman from just a single photograph.
A huge shoutout to Leartes for sponsoring the incredibly detailed “Foggy Street” assets. Their environments provided the perfect atmosphere for this dark, urban fight scene.
Check out the full video on YouTube and let’s discuss the future of real-time cinematography!

1 Like

Hi @UAI-Thuan Once the sword came out, the battle instantly felt more intense and engaging, and the camera angles really helped make the experience feel more alive.

Your main protagonist is really giving off some Sammo Hung vibes, and not just because I am a fan of him and his career. Fantastic work!

1 Like

Thank you! Glad you like it :smiling_face_with_three_hearts:

1 Like