When using the Unreal Editor, the Gamma values are different once the game was deployed to use the VR for Oculus Quest.
Are there any generic settings I can change this? While it looks right in the Editor - it’s to bright and washed out in the VR.
Thanks a lot!
We have the same problem on the Quest with Unreal 4.20 on OpenGL ES 3.1. Strangely, the colors are good if we use OpenGL 2.
i dont know if there is a way to change this, but you can preview it in the editor the way is seen in quest using : Settings > Preview rendering level > selecting vulkan or es3