Gamma: The gamma values are different

When using the Unreal Editor, the Gamma values are different once the game was deployed to use the VR for Oculus Quest.

Are there any generic settings I can change this?
While it looks right in the Editor - it’s to bright and washed out in the VR.

Thanks a lot!

We have the same problem on the Quest with Unreal 4.20 on OpenGL ES 3.1. Strangely, the colors are good if we use OpenGL 2.

i dont know if there is a way to change this, but you can preview it in the editor the way is seen in quest using : Settings > Preview rendering level > selecting vulkan or es3