GameUserSettings without defaults

Is it possible to somwhow ignore unchanged property values of a GameUserSettings class using SaveConfig()?

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Hello,

From what I can tell, SaveConfig() should already be ignoring values that are unchanged in GameUserSettings; it checks that the property is not `Identical_InContainer`. The first time it’s created should be the only time it generates defaults.

What kind of behavior is it you’re seeing? Is the GameUserSettings file regenerating every save? I may be able to assist further with this extra information.

Edit: If it’s helpful, lines 3555 and 3604 in SaveConfig() is where the check is located in Obj.cpp for me in base engine.

Thanks!

Kyle B.

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Hello!

Wanted to check-in to see if you saw my reply, and if it helped to shine light on your issue?

Please let me know!

Thank you,

Kyle B.

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