Gamestate vs. Playerstate in Multiplayer Game?

Is there a reason one would use Playerstate to store replicated information instead of Gamestate? I currently have player specific info being kept in Gamestate (each player is specified by a tag set in player controller), everything works fine. After research it seems replicated player specific info should go in the Playerstate but is there a reason beyond mild efficiency that Player State would be used for say player kill count instead of just storing that in Game State via tag from playercontroller?

Thanks

did you check this?

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