So I am trying to kick unauthorized players out of the server using this method from the AGameSession
class:
virtual bool KickPlayer
(
APlayerController * KickedPlayer,
const FText & KickReason
)
However, the client does not get kicked from the server when I call this function. Does anyone know why this may be the case? Note that I am calling this in the InitNewPlayer
function in my server’s AGameModeBase
class.
It turns out that KickPlayer
returns false when called in InitNewPlayer
. However, for my needs, since I needed to kick players who did not pass a certain value when calling OpenLevel
through the Options
parameter, I simply overrode my server’s AGameModeBase
class’ PreLogin
function to set the ErrorMessage
parameter to any value after parsing the Options
to check whether or not the player passed a specific value or not.
The documentation for the PreLogin
function can be found here