Hi,
I’ve created a GameplayEffectExecCalculation that gives a temp movespeed buff based on the character’s missing health and I’m using it in my gameplay effect that last 5 seconds, however, it only works when I set the period to non-null, which isn’t great because it modifies the moveSpeed permanently (modification of the baseValue instead of the currentValue), any ideas as to why ? It this a bug or a limitation of the GEExec ?
Thanks