Hi all, please tell me why “GameplayCue Editor” container with “GameplayCueNotifyActor” may not work.
Everything works fine through “Editor”, but in the assembled build after “UGameplayEffect” applied to the target “GameplayCue Editor” for some reason does not create “GameplayCueNotifyActor” not on “client” or “listen server”.
Maybe it needs to be cooked separately?
DirectoriesToAlwaysCook solved the problem.